Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

maybe I haven't read the chapters carefully but I am very interesed how you lowered your memory when making the game Prove Thine Worth. usually my love2d games are in the high 20's-30's mb of memory usage and I really want to lower that number. any tips or an article on this topic would be really nice. awesome tutorials anyway! keep up the good work! 


Prove Thine Worth was actually not made with LÖVE but with a framework made by a friend (which he sadly never released). It was similar to Pico-8. The framework limits you in all kinds of way so that's why it has such low memory usage.