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maybe I haven't read the chapters carefully but I am very interesed how you lowered your memory when making the game Prove Thine Worth. usually my love2d games are in the high 20's-30's mb of memory usage and I really want to lower that number. any tips or an article on this topic would be really nice. awesome tutorials anyway! keep up the good work! 

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Prove Thine Worth was actually not made with LÖVE but with a framework made by a friend (which he sadly never released). It was similar to Pico-8. The framework limits you in all kinds of way so that's why it has such low memory usage.