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zetef

27
Posts
7
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6
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A member registered Apr 14, 2017 · View creator page →

Creator of

Recent community posts

(3 edits)

i am so sorry guys but i released the game in prototype stage hoping the concept would be seen by people because i still haven't figured out how all the interactions would play out. i am so sorry for the inconvinience but i promise there will be a working game by the end of the week. i really love this project to leave it unfinished

so i tried to play the game in the browser and it seemed the controls did't work, so i downloaded the source to run love on it and spitted out this error:


$ love source.love
Error: bad argument #1 to '?' (ImageData expected, got Image)
stack traceback:
        [string "boot.lua"]:637: in function <[string "boot.lua"]:633>
        [C]: at 0x5209ba30
        [C]: in function 'newImageFont'
        main.lua:35: in function 'load'
        [string "boot.lua"]:488: in function <[string "boot.lua"]:487>
        [C]: in function 'xpcall'
        [string "boot.lua"]:650: in function <[string "boot.lua"]:639>
        [C]: in function 'xpcall'


a bug? i don't know, but the game won't play.

also great idea! i would love (no pun intended) to play this game!

hey guys! could you make a 32-bit version of this? the game looks very fun!

my only one was to have only one room. not very creative, i know, but i think the main mechanic of attracting and repelling only one of the colours could have made a pretty entertaining game: black and white

(could have made because i haven't figured it out how to implement the main mechanic unfortunately) 

verry interesting and smooth! but i don't know how to pass the level where you hit the ceiling with the head every time. i can't even acces the card in the middle of the pit. good idea anyways!

maybe I haven't read the chapters carefully but I am very interesed how you lowered your memory when making the game Prove Thine Worth. usually my love2d games are in the high 20's-30's mb of memory usage and I really want to lower that number. any tips or an article on this topic would be really nice. awesome tutorials anyway! keep up the good work! 

I really did not played enough with the new editor hehe :)

wow. this level of detail... I wonder how did you randomized the answers when I talked with the first girl. pretty impresive.

wow! thank you for uploading a 32 bit version. I have just come home and I promise I will try your tool! 

Unfortunately, I still have a old 32 bit based system and I cannot try your tool. But from checking out the pictures you displayed here, I can say you really improved a lot from your last prformance. Don't get me wrong, your bitsy game was amazing, but this, what you made, it reflects the way you improved. Continue your work! I see a bright future here! Good luck!

wow. great motion and animation!

wow. I am speechless. thank you!

(1 edit)

am I supposed to go anywhere I want in the room where I don't want to update? also great game!

Thanks! This guy's awesome! 

(1 edit)

came here just to hear the music. I don't know if it's weird...

I really did not thought about that, but it would be cool if in the future update you can change the player's speed in a specific room, or all the rooms. I enjoyed your tool!

I see what you did... you made the character invisible

it would be awesome if someone would do a list of commands you can put in your source code, not the HTML one. I would like to do one, but I do not understand all of the code.

how did you put the music? sorry if this is a dumb question.  also, great atmosphere!

hey, buddy. some rooms have tiles that you aren't supposed to get trough. just sayn'

yeah, that will be a great gameplay idea!

I love the 'lantern' effect! :D

share your secrets ;)

short, but fun