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(+1)

I do think the stamina bar need a rework and an example being the stick takes a 3rd of stamina even though it shouldn't but maybe a more powerful attack or a multi hit attack with the stick should. Another thing other than a dash is a rolling move with stamina that can stun an enemy if done correctly and stamina won't be depleted.  Which brings another topic of parry attack and counter attacks that can help bring challenge to the game. If you don't parry correctly then you lose stamina. 

Good idea or not you decide 

(1 edit) (+1)

Special attack sounds good in my opinion.

Though first we need some actual reason to kill these enemies.

The place after leaving tentacle room, where syahata is attacked by swarm of enemies while waiting for platform. It was pointless to fight there which would only lose HP, much easier was to let them rape syahata until the platform arrived and then just run away. 

So the only place where we are actually forced yo kill enemy is boss.

And normal enemies lacks some sort of drops or anythin that syahata profit after killing