Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you really much for all of your feedback. Valentine our artist was a really great content machine... :)

The freeze feeling of the movement is just because at first we want to have controller support (yeah you can play the game with a controller :) ) And its easier to control if its not s precisely.

We had a lot mind, for example that you could pull enemies, if you are connected to them, to you. Or even upgrades for the rope... metal spiky rope, electric rope, burnable rope and so on. But yeah its a jam and our goals were to high^^

We just spend one whole day in another more complex robe but we decide to cut it out (lol cut it^^) because it was not so fun.

Anyway you are totally right with all of your points.
1. yes that was by design, because sometimes it felt a bit boring to search for the last enemy.
2. yeah thats on the polish list, like dead sounds, screen flash and better statistics (How many of what did i killed)

My best highscore is also Wave 7 :) But yeah we should stretch the game a bit with more "tutorial"-like parts.