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It might have been a little too ambitious for such a short jam, and it could have used some extra time just focusing on one aspect of the game to fix things like being able to walk off the edge of the map or that the bullets can bend around corners (or was that intentional?) Still, I like seeing some procgen in the jam.

A quick note on the audio: a lot of times for simple sound effects I've done things like record myself hitting a keychain against my desk. The voiced effects are great if you are trying to make it comedic, but I'm not sure if that was the intention?

Thanks for the feedback! The audio was voiced simply because I had 45 minutes left to build and do audio(I know bad time management) and had to do something quickly.