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It's not much fun having to restart a massive level because you couldn't escape the path of three randomly moving blobs.. Even if there is a pattern there, buried somewhere, it's deeply unfun to try to discover it, especially when the penalty for failure is so high.

It's also annoying when turning makes a tile you've not stepped on non-traversable because the a 90 degree turn can cause the trail to extend backwards from your position. I wonder if the whole movement system wouldn't work better if it was grid-based? That way squares could be clearly understood as used or not, and it would also make turning corners much less janky.

Hello! Grid system sounds like a great idea, but player mobility will be limited. And it'll get even harder to get through blobs. Additionally, eye aliens will become immensely difficult to deal with. Also a lot of players actually likes the idea of leaving a track behind an astronaut. One player even associated that with a knight's move in chess. And you should think twice before making any turnings. Thanks for your feedback! It will be taken into consideration if more players point that out.