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D1918

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A member registered Apr 28, 2023 · View creator page →

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thanks for feedback ;)

yep :D

Hello! Grid system sounds like a great idea, but player mobility will be limited. And it'll get even harder to get through blobs. Additionally, eye aliens will become immensely difficult to deal with. Also a lot of players actually likes the idea of leaving a track behind an astronaut. One player even associated that with a knight's move in chess. And you should think twice before making any turnings. Thanks for your feedback! It will be taken into consideration if more players point that out.

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Hi! I used that pack in closing credits of my video game! Thanks! - https://dendyy1945.itch.io/chrono-adventure

(2 edits)

Hello. Thanks for your music pack! I used that in the closing credits of my game :) - https://dendyy1945.itch.io/chrono-adventure

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Fixed version of the game.

- Third, fourth, sixth, seventh levels are simplified.

- Second level now more difficult.

- Added closing credits.

The astronaut has been tasked with collecting data from an abandoned alien spaceship. He was sent there using highly advanced technology, which has one major drawback: it leaves a time-dimensional track behind the user. It's crucial to avoid bumping into the track, otherwise the hero will be sent back to the beginning of his mission.

The game is based on the principle of "look then go". Player encounters labyrinth-like levels and some riddles. To succeed, It's nessecary to use memory, logic, reaction, attentiveness and a bit of patience

  1.  Logic is required to create a way out from labyrinth and memory to remember the path. Actually, it's a combo. It can be hard to distinguish which one prevails. Also logic is required to solve riddles.
  2. Attentiveness is required  to notice that even though aliens have a randomized path pattern after every reload, it follows certain borders.
  3. Reaction  is required to bypass aliens untouched. But again if player will touch aliens it doesn't mean that game is over. They're just pushing player to the other side.  Player can use it in own favor though.
  4. Patience is required to withstand difficulties and avoid rushing!

CLICK HERE TO PLAY!

P.S. I bet final will be unexpected for you! So, try this out. I do believe that you will be able to complete this game =)

Hi! I'm  quite busy now and expect to be so for the foreseeable future. However, when I'll start to develop my next video game, I'll definitely inform you. Thanks for your responsiveness. You're an amazing composer =)

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The astronaut has been tasked with collecting data from an abandoned alien spaceship. He was sent there using highly advanced technology, which has one major drawback: it leaves a time-dimensional track behind the user. It's crucial to avoid bumping into the track, otherwise the hero will be sent back to the beginning of his mission.

The game is based on the principle of "look then go". Player encounters labyrinth-like levels. To succeed, It's nessecary to use memory, logic, reaction, attentiveness and a bit of patience

  1.  Logic is required to create a way out from labyrinth and memory to remember the path. Actually, it's a combo. It can be hard to distinguish which one prevails.
  2. Attentiveness is required  to notice that even though aliens have a randomized path pattern after every reload it follows certain borders.
  3. Reaction  is required to bypass aliens untouched. But again if player will touch aliens it doesn't mean that game is over. They're just pushing player to the other side. Which means player can use it in own favor.
  4. Patience is required to withstand difficulties and avoid rushing!

LET'S GOOOOOOO!

P.S. I bet final will be unexpected for you! So, try this out. I do believe that you will able to complete this game =)

Hello! That's a good music here ;) I've used that in my video game!

https://dendyy1945.itch.io/chrono-adventure 

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  1. Here's a guide on how to play this game. The game is based on the principle of "look then go". Although the aliens' path is randomized, it follows certain borders and generates different but repeated paths after each reload. Usually, aliens that block the player's path can be seen from the beginning of the level. If player encounters such an aliens, player should commit suicide and check if the aliens' path is better or not. Speed reaction and constant use of 'ACCELERATION' is also required. Without that it's impossible to complete this game. Thank you for your feedback =) I appreciate it very much!
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Which levels exactly were hard for you to pass? Have you used acceleration?

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Enjoy ;) 

Hello! I made my video game with your music. Thanks!

https://dendyy1945.itch.io/chrono-adventure

(1 edit)

Hello! I made my video game with your music. Thanks!

https://dendyy1945.itch.io/chrono-adventure

Hello! I made my video game with your music. Thanks!

https://dendyy1945.itch.io/chrono-adventure

Hello! I made my video game with your music. Thanks!

https://dendyy1945.itch.io/chrono-adventure

Hello! I made my video game with your music. Thanks!

https://dendyy1945.itch.io/chrono-adventure

Hello! I made my video game with your music. Thanks!

https://dendyy1945.itch.io/chrono-adventure

Hello! I made my video game with your music. Thanks!

https://dendyy1945.itch.io/chrono-adventure

Hi! I've used this track in boss levels. Thank you!

https://dendyy1945.itch.io/chrono-adventure

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Hi there! I made a menu of my game with your asset. Thanks :) 

https://dendyy1945.itch.io/chrono-adventure

Hi! I've used this asset in the final scene of my video game. Thank you :) 

https://dendyy1945.itch.io/chrono-adventure

hello there! One of the scenes in my video game was made with your assets. Thanks!

https://dendyy1945.itch.io/chrono-adventure

Hi! I've used your asset in my video game! Thanks a lot, dude!
https://dendyy1945.itch.io/chrono-adventure