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(+1)

I see now that my question about Dodge is answered by looking at the character sheet, that makes a lot more sense!

(+1)

The draft rolling out here in a sec has some corrections, revisions, and additions, much of it related to what you were asking/pointing out here. :)

Kith stuff has been reworded a bit-- the intention is for you to be allowed to pick any 2 abilities from your kith(s). Errant mentions of LP & Strength in the MP section were fixed. Hero defenses are meant to be fairly on the low side, but not quite as low as a lot of characters' defenses were coming out, so they've been bumped up by about +1 across the board.

Similarly, enemy defenses were a lil too high, so those have been reduced by close to -1 across the board. And weapons have all been given a native Accuracy bonus from +0 to +2.

I also added a new Encounter Building section with some very light guidelines that I'll be beefing up and refining as playtesting continues.