Beyond ecstatic to discover this project. I am making a game that would very much benefit from this, and have in fact loudly complained about not being able to find something exactly like this. I'm excited to dig into what you've made here. :]
matara
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The draft rolling out here in a sec has some corrections, revisions, and additions, much of it related to what you were asking/pointing out here. :)
Kith stuff has been reworded a bit-- the intention is for you to be allowed to pick any 2 abilities from your kith(s). Errant mentions of LP & Strength in the MP section were fixed. Hero defenses are meant to be fairly on the low side, but not quite as low as a lot of characters' defenses were coming out, so they've been bumped up by about +1 across the board.
Similarly, enemy defenses were a lil too high, so those have been reduced by close to -1 across the board. And weapons have all been given a native Accuracy bonus from +0 to +2.
I also added a new Encounter Building section with some very light guidelines that I'll be beefing up and refining as playtesting continues.
Pages will be making their return in the final release. The docs have gotten so unwieldy that there's a 2ish hour period of "pdf optimizing" I have to do because I messed something up in the layout. So far I've only had time to put out one optimized pdf per update.
Current plan is a 0.95 early access pass coming next, then the final version is launched off of that. Final version will be both pages and spreads.
Thanks so much for the comment and I'm really glad you're enjoying it!
I've got a free add-on ("Customizing Superfantasy", which will have some optional rules and new resources for players and GMs) and some updates/rebalances to some of the core text coming soonish. Aiming for early July, as I'm moving, starting a new job, and finishing up a big hardcover game release, so this is admittedly coming behind those other things. 😂
Heya!
So the original release is a d10-based system that I designed specifically for it, while Neology uses an adaptation of my game Superfantasy, which is based around d6 pools and creative/narrative use of power sets.
The Sword Saints: Neology files contain a book which is more or less just the rules, character options, and enemies, and a separate file containing the setting info. If you wanted a system designed for more flexible setting-building (i.e. as you suggested more high fantasy and less science fantasy), I'd venture to say Neology would probably be the better choice.
The original Sword Saints is more of a self-contained product, and the fact that Neology is split into two books could help you to separate out stuff you aren't as interested in with regards to the setting.
Also, Superfantasy is- as the name suggests- built for telling pop fantasy stories, and may be worth checking out as well.