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Koleos

6
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1
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A member registered Dec 04, 2019

Recent community posts

(1 edit)

Thank you!

Emergency Bythos Shunt (p 48), the pilot active ability says "The first targeted enemy takes 1 Damage, the second takes 2 Damage, and so on." I'm guessing it's probably intended to be 1 2 3 4, but wanted to double check in case it's 1 2 4 8? 

(Also is here the best place for clarifications / typos, or is there a better way to submit that kind of thing?)

"Each weapon is equipped with one of two types of special ability - Active and Passive abilities"

Does this mean you choose your weapon's Active OR Passive when you equip it, or that you always have access to both?

(1 edit)

"Example: A Player decides to play as a Cosmic Demi-Being, Killer of 100 Gods. You then inform them they gain Dark Vision as a passive racial trait. "

You got me, I laughed out loud at this one

I see now that my question about Dodge is answered by looking at the character sheet, that makes a lot more sense!

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This looks really fun! The job/sub-job system feels intuitive and I'm looking forward to seeing how players get creative with it. The "automated" enemies are really neat too.

p. 6 says "Each kith provides a special talent and action," does that mean you have to pick one of each? Can a Firbolg pick Men of the Bag and Traveling Tradesperson (two talents)? Can a Drakkan pick Dragonblast and Take Wing (zero talents?)

p. 10, last section of Mind Points says "Your LP is equal to..." instead of MP

Is PC Dodge intended to be really low? Like a Warrior with a Parrying Shield has Dodge 3, total? Or did I miss something?

GIGANTIC says it adds 4 to Encumbrance on p. 38, vs adding 3 on p. 39

Enemies preference nearest targets first, but also try to maximize the number of targets affected by AoE. If one hero is 3 spaces away, but three heroes are all standing next to each other 4 spaces away, which would an AoE prioritize?

Do enemy parts get "destroyed"? If they take damage to hit location 6 and are out of armor, do they stop being able to use the action associated with that hit location?

I know fine-tuning encounter balance is often a mess, but it would be useful for playtesting to have some sense of how many enemies to include, or even just 1-3 recommended playtest encounters like "use two Belltoll Hollowhaunters, one Hecateye Alchemalgam, and one Graven Eikon" or something.

On a similar note, are most enemies intended to be roughly equivalent in "budget" ? The Goldmire Drake looks like it's probably worth two of anything else, but I'm not sure as to the "balance" of the bestiary overall

Just played for the first time, had a lot of fun. I did notice, though, that it seems like if you get lucky enough to get two moves in the same stat (any stat), it's very difficult to lose - use your +3 move as many times as you can afford, use your last move to swap that stat with the tournament stat, win. It's a cute little solo RPG that I had a lot of fun with, so maybe it's okay that with a little luck, it's relatively easy to win - but it is something that stood out to me. 

(Heck, even with 2 moves in different stats and enough affection, I think you could basically guarantee victory - say, raise Wrath by +3 multiple times, switch Wrath to Gluttony, then switch Gluttony to whichever stat you actually need. As far as I can tell, the above would work, although it would cost 2 Affection to swap the stat twice.)

Had fun, do recommend, wanted to mention the above in case it's unintended! The art's great and I look forward to seeing the ranch and devil sheets!