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The game is not half as bad as you made it sound in the description, I am glad I tried it. Had a fun few minutes, scored 12 points maximum. Also art style is pretty nice. Good luck next time and thanks for the game!

tbh, the game isn't straight up bad, it's just frustratingly rushed. I had 10 days to do it and I only took 2, the drawings for the antagonist is way below my standards (see my pfp as reference of what I can draw), I can still see a bunch of things I know I should had fixed (being unable to start a game with a keyboard input, the projectile pattern being full random and creating unwinnable situations, the player hitbox being ambiguous (should had been more like Touhou and Bullet Heaven 2), etc.) and the game itself is a game that was already made 1000 time before. I don't say it's not fun, I myself have spent a bunch of hours playing it just for fun, it's just that it doesn't represent the level of ambition I want to put into my work. Making it was really good practice, but I would had preferred to publish something that wasn't just a practice game to get used to the Godot interface. I know I'm better than this, so I will continue to practice and I will publish a full backed game for the next Jam!!!