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Timilyo80

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A member registered Jun 12, 2020 · View creator page →

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tbh, the game isn't straight up bad, it's just frustratingly rushed. I had 10 days to do it and I only took 2, the drawings for the antagonist is way below my standards (see my pfp as reference of what I can draw), I can still see a bunch of things I know I should had fixed (being unable to start a game with a keyboard input, the projectile pattern being full random and creating unwinnable situations, the player hitbox being ambiguous (should had been more like Touhou and Bullet Heaven 2), etc.) and the game itself is a game that was already made 1000 time before. I don't say it's not fun, I myself have spent a bunch of hours playing it just for fun, it's just that it doesn't represent the level of ambition I want to put into my work. Making it was really good practice, but I would had preferred to publish something that wasn't just a practice game to get used to the Godot interface. I know I'm better than this, so I will continue to practice and I will publish a full backed game for the next Jam!!!

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I tried to delete this comment because it's no longer useful, but it doesn't seem to want to die. So... yeah sorry for that...

I'm addicted to this game, good stuff!
The simple concept and graphics mixed with the original, fast and intense gameplay is winning me over

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Here my lil boi game: https://timilyo80.itch.io/jess-vs-morbe 
Hope you enjoy!