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(+1)

For the next game, I'm not sure exactly what I wanna do. But I was thinkin of a rhythm mechanic with another view and on rails instead of completely free movement, I'll have to think about that. In between missions,  it will still be visual novels with scenes.

I like to do straight forward stories, that's why I don't really like to give dialogue options, making different endings and all is very very complicated. And I like to keep the character of Clover consistent.

Minigames can be fun, but it might be hard to code a lot of them. But that's another option I can think of.

oof oki!