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Shinlalala

357
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A member registered Jun 19, 2021 · View creator page →

Creator of

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... What ?

Happy you liked it ^^

Have you tried downloading the game ?

Yay, happy you lied it. ^^
Tried my best for the gamma sector song too.
I honestly thought about making a level maker, but it's WAY harder than I expected to do.

Hello, my next game is a platformer with Zelda elements to it.
Sorry, there's no masc bottoms in this next game.

Oh, this might be a collision issue on the door, sorry :/

Connect what ?

What phone do you have ?
Happy you like it ^^

(2 edits)

The calculation is based on the advancement in the music, it can literally not be off beat. There's a built in function in game maker that check for the position in a song. I put the beat on every half of a second of advancement in the song (120 BPM) (not actual time, pure advancement of the song as it is played, lag included). So technically speaking, it resets the "check" as you say, every single second. If there is lag and the song slows or speed up for some reasons, it would not change anything and the beat would still line perfectly for the simple reason it's locked to the song itself.

Also I composed every single song apart from the one in level 5.
And they are all 120 BPM since I never touched on the parameter in PTCollab so that it would make things easier for myself.

Once again, that might be a problem with your machine or something. A problem THIS big wouldn't have gone past under my nose, especially since I had a team of 7 play testers who played the game in full on various platforms.

It stays the same from start to finish

Sorry :(

That's a good idea for the health, I'll keep that in mind :O

Happy you liked it ^^

Yeah, I'm bad a difficulty balancing, sorry

Yay, happy you liked it ^^

Happy you liked it ^^

;)

The rhythm is calculated on a mathematical formula that follows the music precisely (including lagging). The musics all have a constant beat that never changes, which means this kind of issue are technically impossible. There might be an issue with your computer.

Yay, happy you liked it ^^
I tried to do a parry, but that made the melee way too powerful compared to the other weapons

I too have a laptop with a trackpad on linux, didn't have this issue, that's a weird one. :x
Happy you liked it though

Sorry

Hehe, could have done that, but I wanted modern controls ^^

Happy you liked it ^^

Thank you, happy you liked it ^^

There is if you talk to miller after hitting 100 score

And other people do have a controller connected via bluetooth.
End of story.

Haha, happy you liked it ^^

https://shinlalala.itch.io/mousegun/devlog/688994/qa

https://shinlalala.itch.io/mousegun/devlog/688994/qa

https://shinlalala.itch.io/mousegun/devlog/688994/qa

https://shinlalala.itch.io/mousegun/devlog/688994/qa

https://shinlalala.itch.io/mousegun/devlog/688994/qa

https://shinlalala.itch.io/mousegun/devlog/688994/qa

Would you prefer I delete the andoid version ?
I explained why I didn't put touchscreen controls, I'll stop answering comments regarding this because it gets tiresome....

Maybe I'll just give up on Android all together at this point tbh.

Yeah sorry, it's a very short simple game.

Yay, I made the melee very powerful. :3

Are you playing on browser ? If that's the case, it's a known issue, sadly HTML5 is not the best for 3D games. I recommend you play the Windows, Linux or Android versions instead.

Yay ^^

Hello, happy you liked it. Honestly, I made the map system with a quick end of dev fix. Making rooms isn't "possible" with this system, I'd have to redo the whole map system entirely, and this would take a while.

Yay haha