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(2 edits) (+1)

I THINK I REACH THE INFINITE LOOP :D

Check this stats guys:

MY BOY MUDGILL ( look the damages at the right side)


The thing is: synergies are very important. Tactician is incredible, it gives a lot of speed. Magical makes abilities like mudgill's take away insane. And above all, bulky is stupid, it's giving me stats of 999 on almost all monsters.

I can still improve the builds more, but I think I'm at a point where I'm going to get +999 on all monsters and the enemies don't get much stronger anymore. I'll tell you where I ended up or if I really managed to reach the infinite loop.



Sorry for my bad english.

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The recoverys: 

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have not gotten magus crown yet how do you get it?

also tips or advice? 

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magus hat fused with crown of spring, get all nature thingies to get crown, don't enhance nature things it falls off lategame while the crown doesn't

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Magus crown : you have to get all the regional blesings and next time you will get a bless you will speak with a god who ask you what do you want: or duplicate the effects on your blessings or get a rare item (the crown)

One of the things that has helped me the most has been the  synergies. Tactician is amazing, it generates an absurd amount of speed, eliminating problems like the handcuff item (-40% speed) and being able to buy handcuffs for all monsters. These generate +2 attack in each fight and bulky synergy on top of that, which honestly in the late game is the most broken of all: Add attack and defense, distribute them and then add it to life... it's absurd. 

The spyglasses is also an incredible object. It causes adjacent allies to get a huge amount of mana when casting and on top of that it grants tactician.

Mudgill is also seriously underrated. Look at the photo, how they all have more or less similar stats and Mudgill in the bottom right stats is doing solo MORE THAN HALF THE DAMAGE OF THE TEAM.

At first I had taken it because of what I told you. With the handcuffs and no speed with a lot of mana regeneration he could be casting the ability all the time without needing to hit, however I have evolved him into his 3rd form and I have equipped him with the object that repeats the cast of your ability. The result is that, a monster that does half the damage of the entire team XD


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thanks a lot! what team comp do you recommend?

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The truth is that I'm not sure, I would have to see the third form of each monster and compare. At the moment I am very happy with the results that krog gives me in his third form. Mudgill has surprised me a lot by what I say above. But I would have to see. Woad if you have haunted synergy spawns an absurd amount of food, and chikia is always good. But as I say, I would have to compare a lot more the 3rd form of all the monsters that I am missing :) most likely they are all balanced.

Both Mudgill and Krog, if you have them in their third form, I highly recommend you the  item that makes the ability cast twice.

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thats a very cool strat :D, especially the shattershard on Mud.  It is possible to go truly infinite, tho it will probably get kinda boring then lol

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I got a true infinite with urso engine, then quit b/c lost data when switching computers, then I had an elemental+bulky infinite run, which I willingly quit for the spring costumes events, I think you can have two fused items on ur monsters, get your items up to +3 then fuse them for cost efficiency and maximum ability power boost. Krog is great in infinite with his bellow ability, Wyrmlet's magical acceleration is epic, and lots of other fun strats exist like mudgill shattershard