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Thank you for your game! I haven’t played games of this genre for quite a long time and enjoyed the memories it borough back. Also, I liked that the first bullet comes straight on you, and you have to take it to become stronger :). Balancing your health and strength is a great idea. The bullets were hard to track visually, but I assume this is part of the challenge. Although, some variety in their size/effect will help to make the game more interesting. Shields made my day. I didn’t use the bomb, though. It could be my style of playing.

Currently, staying at full health doesn’t feel particularly useful. On the other hand, receiving two/three dmg is very helpful. So an idea came to me that you can balance this somehow. I.e., give players a bonus for having full health that could be useful in particular situations or against some bosses. For example, spacecraft with more health could be more maneuverable.

I’m thinking about developing this further, so that’s definitely helpful feedback, thank you! 😊