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Thank you for your feedback! I think I need to rework the levels a bit, to make them gradually introduce players to how tiles work. Unfortunately, I didn’t have much time for level planning—most of it was spent on me figuring out how tilemaps work in Godot :). Still, I haven’t deduced how to set the physical points for walls precisely. That’s why there are some uneven spots where you can get stuck. Round collision shape for the player would also work, I think. Thank you for the idea!