Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This is an excellent GM-less game; it feels very freeing, and the meta-roles (and the way that hazards *react* to player attacks to both deal and take damage) mean that the players don't flounder waiting for someone to take initiative to move the action along.


However, I wish it had just like, a spoonful less crunch - I don't like the Target Number table for the Flair checks/powers, it seems like a very numerical spreadsheet part of the game where other things feel much simpler (roll some dice, see what lands 5+.) It also seems like Boons and Loot could be combined to simplify things, but talking this over with some friends, I understand why they're separate - but it feels like some stuff could be stripped down to make this just a little leaner and simpler to play.

(+1)

Thank you for checking out the game and for the feedback! Always appreciated 

(+1)

For what it worths, I really appreciated the power effects table. Sure, it seems "crunchy" at first, but in the end it's a really good way to create on the fly lot of cool mechanical effects in game. Aaaand, it's super easy to remember, because it's very uniform way (it's just counting "1, 2, 3..." for every aspect you want to gain).
Probably there was no other way to obtain all those effects in an easier way.

(+1)

Thank you, Andrea! Yes, I tried to aim to that consistency so that after a few times, you could do it easily. I’m glad you enjoyed it!