Trying to run the game by ./icyd, I get the following error:
Error compiling vertex shader: shader #version 330 core layout (location = 0) in vec3 aPos; layout (location = 1) in vec2 aTex; uniform float frame; uniform float angle; out vec2 oTex; out float depth; uniform mat4 transform; void main() { gl_Position=transform*vec4(aPos,1.0f); oTex=aTex; depth=aPos.y; }
This is with OpenGL 4.6.0. Running on Linux Mint 21.1. I could be missing dependencies? I don't have flecs installed.
> glxinfo | grep "OpenGL version" OpenGL version string: 4.6.0 NVIDIA 530.41.03
Sorry for the trouble.