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(1 edit) (+1)

I love the lives system, and the way that every player plays the same finite set of levels, rather than framing it as an infinite procedural generator – makes it much more compelling to me. I died on level 18 but I might try again later…

the spike at the start of level 15 is nasty! can you push it to the right a few pixels please? ;)

that “feature list” is really funny to me, because they seem small but they are genuine features; I wish I’d been able to fit them into my entry!

finally, here’s a puzzle(?) for you:

(4 edits) (+1)

Ooh, good point - I always forget to make the point that the procgen is consistent, rather than random (I'll update the "features" list 😉).

Yeah, that spike is unfortunate - but alas, seemed the lesser of two evils for an overall "okay" procgen seed (psst... the reason it has 20 levels is coz the procgen for levels 25/26 became pretty impossible to complete!)

As for your puzzle - haha... BRILLIANT! 👏
I'm assuming that "rocket jump" is due to me needing to remove the "don't let player.Y < 0" check, due to lack of chars? 😉

If so... here's my replication of that puzzle (spot the extra "life")...



P.S. - It's also possible to "miss" the Holy Grail at the end and fall down to level 21
🤫