No, I paid to get my own game engine built for me.
it's called LUCIDITY, But I also have a lot of experience in Unity3D. I learnt it withing the 4 years 7 months it took to build Mine and it's quite nice actually,
Besides that, I have worked with a couple of other Game studios, of which I am not allowed to disclose.
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Thats cool, I think i will start learning Unreal it seems to be the hype of game engines for the past 2 to 4 years now after Nanite and the other stuff came out, it's moving fast perhaps i can catch up and start using it to develop who knows? I might even move my present project from Lucidity there,
It's seems to be quite easy to learn actually.
That is possible
Pretty much just C++ functions combined into small boxes in a selective interface
I will say that UE's Blueprint are far supperior to Unity's Bolt or play maker since it's much more developed
It's at a level that AAA studios sometimes code games purely in Blueprints and leave out the C++ part
That's almost impossible in Unity as the system isen't as developed
But Visual scripting in Unity is for sure good :D and easily capable of making Indie games
But Unreal is a lot better