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Far from a disaster! An excellent proof-of-concept for a very interesting idea :)

Regarding the presentation of keys/notes, perhaps give the icons some sort of arrow shape? Also FWIW, I think most rhythm games  (or at least DDR and Pump It Up, off the top of my head) present directions in the order of left, down, up, right.

Totally reasonable to stay focused on Ao. Hope that's going well!

The Mac stuff is annoying... I've definitely had issues with Godot builds. I've yet to get a web export working, so I'm curious how you've been doing it. TBF, I haven't dug into it too much yet though :P

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Omg, incorporating the arrows into the icons is so obvious I can't believe I didn't think of it at all 💀 Thank you!

Godot on web has been a little tricky. For LD51 I just couldn't do it, then for LD52 I figured it out as I went along and had to spend a bunch of time on it, and now finally for LD53 I basically knew what I needed to do (and not do) and it went smoothly. I wrote down what I found out last time in a reply to this post which also has some other info.

Someone got a macOS build to work for me on the M2 for another game yesterday, so I hope they'll get back to me on how they did it, and I can pass it on to you.

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Oh this is incredibly helpful. I'd definitely love to hear your findings on macOS stuff too. Thank you! What Godot version(s) have you used for recent jams?

No reply yet unfortunately. But Godot is 3.5, as 4 didn't seem ready for this stuff yet (new web build troubles etc)