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Thanks! Yep Raylib isn’t too bad when it comes to 3D. The main issue was with animations, but I believe Raylib 4.5 fixed that.

I'm very curious about it (haven't tried Raylib yet), did you have to touch shaders at all or did you just import models and that was it? Especially for animated materials, I have no idea how that would work...

With raylib you don’t have to write any shaders. It’s very easy to just import some models/textures and get going. For this game I wrote a bunch of shaders because I needed some specific effects (the portal shader, fog, post processing, …). I don’t think raylib is very well suited for complicated 3d graphics with detailed materials, but for a simpler stylized game it’s amazing.

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Understood! Thanks jakubtomsu, you gave me a clear picture. Will follow your work for sure!