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With raylib you don’t have to write any shaders. It’s very easy to just import some models/textures and get going. For this game I wrote a bunch of shaders because I needed some specific effects (the portal shader, fog, post processing, …). I don’t think raylib is very well suited for complicated 3d graphics with detailed materials, but for a simpler stylized game it’s amazing.

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Understood! Thanks jakubtomsu, you gave me a clear picture. Will follow your work for sure!