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This was pretty fun! The movement system works, and I like that the upgrade system is simple but effective, with each upgrade choice having a clear purpose. A few brief notes:

  • I wish the ammo recharged a bit faster, as I spent a lot of time just sitting there waiting to be able to shoot again.
  • The bosses seem to have a high degree of variation in difficulty, with some feeling right and others . . . sort of just shooting away from me and letting me sit there with no reason to move.
  • I wish the difficulty scaled up a bit faster. I did finally die on wave 20, but it took a long time before the game felt challenging.

I liked this game. It's simple, with some cool arcade-style action.

(+1)

Thanks! Yeah the bullet system is my #1 thing that I would rework if I did this again. This experience has exposed me to the fact that I am really bad at balancing so I'll try to get better for the next jam I join!