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If you want to use Blitz3D runtime in your own projects, I would probably recommend statically linking with the 'bbruntime' static lib. Just building the blitz3d solution in msvc2022 produces a bbruntime.lib in bbruntime/Release which should be all you need. The bbruntime_dll project is a bit useless as-is, it's designed to be linked with blitzcc compiler output - it doesn't actually export any symbols - the blitzcc output code is 'injected' into the dll as a resource, and linking is actually performed at runtime.

You'll also need header files, which you can either include directly from the blitz3d project, or copy the headers from bbruntime (and any other required dirs) into a standalone 'include' dir. Either way you'll need to set up a buinch of include dirs so the compiler can find them.

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I can't handle it, I'm not that great of a programmer... \

And msvc2022 won't even fit on my PC. I usually use something compact like Dev C++ :)

Could I put the B3D.dll library on github? Or Blitz3D SDK is it still paid?

Of course, it would be cool to use the original editor and slip FASM instead of blitzcc when compiling. But it requires huge competencies.

For example if user open *.bb file run blitzcc, if user open *.asm file run FASM.

You didn't answer anything about the naming and copyrights.

If you have a copy of Blitz3D SDK, I don't really mind what you do with it (an acknowledgement would be nice). I only ever sold a handful of them many years ago. I thought it actually kind of sucked as a C++ SDK and my heart was never really in it. 

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Thanks. I saw somewhere on the Internet SDK V1.05 on some forum... But I did not see that somewhere there was a publication that it is free... unlike BlitzMax and Blitz3D. So far I will not add dll to the SDK.

In fact, this is strange ... I look other DLL's like openB3D, miniB3D, blast3D, of course they have something innovative, but there is no input processing, there is sound not everywhere, there is no work with the file system. On this side the original SDK is still the most convenient as a standalone dll without the use of BlitzMax and etc... Although Blitz3d runtime.dll has even more features, but it is not a standalone dll as you say. I mean, the SDK project wasn't that bad, although it could have been even better.