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Wow, super fun game! The concept of having to pick up the pieces of your character to replenish health and ammo is really unique and thematically ties the game together. I love the procedural aspects of the game, with the random level layouts and power ups, though I would love to see more variety in the room types. As others have pointed out, the rooms themselves were a little cramped, and it was hard to dodge bullets or move around the obstacles. But I think the uniqueness and charm really makes up for it. Great work!

Thank you very much for your kind words! I'm really glad you enjoyed it, as long as people enjoy the experience I'm satisfied ^^. And yes, the collisions section is very important for this kind of games, and I'll take it into account next time!