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(+1)

I thoroughly enjoyed this one! The effort put into the customization is nice, even though I mostly went with the ship that was a bit reminiscent of an A-Wing, in pink. The music was very fun, it somehow feels nostalgic. 

I'm also thankful that you put infinite continues - or at least enough for me to finish the game, if they're not infinite. I played kind of badly and my score was really low as a result, but I got to see everything you made!

My only two minor gripes would be the controls indeed being a bit "slippery", like RedWool also mentioned, and the fact that something about the pixelation, or interplay between the resolution and textures and models, kind of made the whole screen flicker a bit during gameplay, at least on my end.

Overall, I had a great time with this game, well done!

(+1)

Thanks for your comment ^^

Yeah i try to improve that customization aspect each time i make a jam game where i can have the whole multiple character thing going, so i’m glad you liked that aspect XD

The ship you went with was definitively A wing inspired (hopefully not too much :p) in both design cues and role since it’s way smaller and less durable.

I wanted to have music that didn’t sound too chiptune this time around to make it seem like this would have been a kinda PS1/Saturn era game with CD audio ^_^

The continues are infinite, partly because i didn’t prioritize making a lives system, and also cause i felt that for a jam entry it would be better so that people could choose if they wanted to go till the end or stop whenever. Also no worries it’s not you, the difficulty balance is way off, especially on the 3rd stage where things can get rough quite quickly, and i should have made more of a score penalty for dying rather than just have it reset to Zero.

Yeah can’t argue i’ve messed up the fine tuning on the controls, you can check the details on that in my reply to RedWool below since he adressed this issue as well :p

The pixelation is a bit of an oversight due to still experimenting stuff with 3D, on a past entry wich was my very first attempt at 3D, i used my usual resolution i had for 2D games which was then upscaled to the 720p window you then get here on itch. The thing is, i had some performance issues so i decided that for the next 3D game i’ll try to lower it a bit more, however since i went for a bit more pixelated textures like in PS1 games, the low resolution combined with the quite busy textures ended up causing some heavy aliasing. Hopefully i’ll find a balance to not have such an issue in future works.

Sorry about the looong reply XD and thanks again, have a good one :)

(+1)

It's really cool to see the customization, especially in a jam game! Don't worry about the ship design, the A-Wing was always one of my Star Wars favourites (or even the top favourite), so I was actually happy to see something inspired by it. :D

Great work on the music, once more!

I think infinite continues are a really good choice for a longer jam game, since it allowed me to see everything despite playing badly, so I agree with your reasoning. :D A score penalty might be nicer indeed for people who actually want to go for high score, I think that's a good idea!

No worries on the controls, it was a minor thing - maybe I should have also tried it with a controller, I was playing on keyboard.

And also no worries on the textures! The flickering wasn't too bad overall, just something I thought I'd mention. I think it's kind of hard to strike a balance with the texture "density" in pixellated 3D from my (rather limited, as I've made mostly 2D games so far) experience!