Hi Yal, I just beat this game.
I actually had a good deal of fun with it but mostly because I chose Sunny. I felt as if the “beat ’em up” part of this beat ‘em up was super risky, and it was a lot more safer if I just managed my bombs for hard knockdowns and or used my double jump attack. This was because normal attacks didn’t combo (or string) together reliably, with some enemies being able to hit you during your attacks without much warning.
Enemies also didn’t have much of a tell which makes them even more dangerous. Especially ranged enemies or ones with the instant kick.
In a future game I would like to see grabs added for added safety (especially with invincibility frames), more options for air juggles maybe, and dashes/powers having both a cooldown and maybe a desperation attack option to cost some HP. That way you’re not completely helpless when you’re out of power.
Thanks!