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visuals are charming. jumps are floaty and not satisfying. the jump using the sword mechanic is an interesting concept, but the jump is far too high-- it's difficult to see where you'll land. i only found the jump button by pressing every key to see if something else would work. character would get "stuck" sometimes when standing normally on a platform, had to jump to break out. lack of checkpoints is frustrating. hitboxes for the spikes are too large, would sometimes die and get sent to the front just by standing next to spikes that weren't even on the same hitbox as character. game would benefit greatly from music, instructions, and dialogue (think like the spin-off mario games). 

is this a vgs person

how else do you think i got here? 

lol💀 ok well i appreciate the feedback but like..we had a lot of plans to make it better but it then backfired bec we found out many things were broken and it was too late to fix them

(+1)

no man i understand you only had 3 days, i cant even imagine doing a game within that timeframe and the fact you got something functional and out at all is impressive in of itself! im just giving a critique as is for the sake of the game jam, i get you were playing on hardmode here