visuals are charming. jumps are floaty and not satisfying. the jump using the sword mechanic is an interesting concept, but the jump is far too high-- it's difficult to see where you'll land. i only found the jump button by pressing every key to see if something else would work. character would get "stuck" sometimes when standing normally on a platform, had to jump to break out. lack of checkpoints is frustrating. hitboxes for the spikes are too large, would sometimes die and get sent to the front just by standing next to spikes that weren't even on the same hitbox as character. game would benefit greatly from music, instructions, and dialogue (think like the spin-off mario games).