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A jam submission

shattered feelingsView game page

Submitted by sultann301 — 1 hour, 6 minutes before the deadline
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shattered feelings's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#33.2223.222
Overall#42.7782.778
Presentation#42.7782.778
Creativity#43.1113.111
Overall#42.9722.972

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team name
Noodle navigators

Were your assets made completely during game jam
yes

Were the music/sound effects made completely during game jam
there are none

Web build link (if not already in your itch.io project)
https://sultann301.itch.io/shattered-feelings-web-build

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Comments

visuals are charming. jumps are floaty and not satisfying. the jump using the sword mechanic is an interesting concept, but the jump is far too high-- it's difficult to see where you'll land. i only found the jump button by pressing every key to see if something else would work. character would get "stuck" sometimes when standing normally on a platform, had to jump to break out. lack of checkpoints is frustrating. hitboxes for the spikes are too large, would sometimes die and get sent to the front just by standing next to spikes that weren't even on the same hitbox as character. game would benefit greatly from music, instructions, and dialogue (think like the spin-off mario games). 

Developer

is this a vgs person

how else do you think i got here? 

Developer

lol💀 ok well i appreciate the feedback but like..we had a lot of plans to make it better but it then backfired bec we found out many things were broken and it was too late to fix them

(+1)

no man i understand you only had 3 days, i cant even imagine doing a game within that timeframe and the fact you got something functional and out at all is impressive in of itself! im just giving a critique as is for the sake of the game jam, i get you were playing on hardmode here