Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Played a few runs of the game. Video: https://files.catbox.moe/lmogeu.mp4

First off, fantastic spritework. It really shows you put a lot of love into it. The game has a solid base to construct on.

The game occupies a very small part of the screen for my pc, but during cutscenes it is bigger. Why does it work like that? 

I believe you underuse your sprite assets with the exception of the robot enemies. I don't think I have seen any girl appearing twice on the screen. I feel you can get away by using them much, much more. Give your players a chance to see your characters for longer, there is little need to restrict yourself so heavily. It also allows you to use gameplay piece more freely.

The intro should be skippable.

Your game is almost borderline, but since there is nudity from time to time, it throws the possibility of being on youtube out of the window. I know that this would take a lot of work, but have you considered about also having safe sprites for the few moments where there is nudity? I mean an option that can be toggled on/off from a menu.

The attacks do way too little damage and I believe the modifier didn't work. I cheated the attack level for the second run and it felt just right for the regular enemies, bosses were still too hard to kill. Also the shots fly way into the distance hitting enemies outside of the screen (you can see that on the video when using the bomb). The bomb indicator didn't seem to work.

I have been seeing your posts in the /v/ threads, so I'm happy to finally be able to try this game out. I do recommend you to be in /agdg/ a bit more, I'm sure you will get people to talk to and share ideas there.

(+1)

Thanks for the review! Sadly I think that the video recording only got a black screen. I think it's because the game only runs at full screen and that might bug your recording software. Would you be able to show me the bug with the cutscene resolution? I only have a 1920x1080 screen so I'm unsure how that works in the executable.


Regarding the other points, I see a ton of possible improvements and the censored version seems like a possibility I need to consider. Thanks again for reviewing my game and I hope to see more toad poking in the future :D

(1 edit)
Sadly I think that the video recording only got a black screen. I think it's because the game only runs at full screen and that might bug your recording software.

I don't understand, is the video black for you? I can see it just fine on my computer and my phone. The resolution of my computer is 1600 x 900, which might be part of the reason why the game looked strange. Watching goblindev's recording, my game looked completely different to his. Mine didn't had a score number for example.

(+1)

Yeah, I only see a black screen. I also need to put a warning that the only current resolution supported is 1920x1080. I'm planning to make a 2X smaller version but it's gonna look pretty bad. Here's what I see on your recording:


Yeah, I only see a black screen. 

Try downloading it or watching it from your phone. Sadly I erased the raw footage so I wont be able to encode it differently.

I also need to put a warning that the only current resolution supported is 1920x1080.

I imagine it is like that to preserve the pixelart proportions, since scaling the window for non integers distorts the pixels. If thats the case, I recommend you to don't worry too much about it and always scale the game to fit the window. People in general don't mind distorted art as much as having black bars around the screen. At least that was my case, so I ended up leaving the "pixel perfect" options in my game off as default.