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Ey, pretty fun one! Always love games that encourage risky play and this one surely does it with the "racing-for-your-snoot" idea. Visuals are also pretty charming, I love the aesthetics, and I can also always appreciate little stories on jam games.

My main complaint is with the hitboxes tho, as other people already pointed out. I realized every single hitbox is a full rectangle the perfect size of the sprites, wich made movement around obstacles pretty hard, and dodging bullets properly witouth dashing is borderline impossible. Remember that hitboxes have to always be smaller than their sprites, and for a Bullet hell you should take that to the extreme, even the bullets that are already pretty small should have even tinier hitboxes. Also since this is a top-down game with side-view visuals another trick is to make the hitboxes of every character and scenery obstacle to only cover them from the bottom half and below, this way you can achieve some sense of 3D depth too.

Thank you very much for playing the game! I appreciate the feedback a lot, the truth is that it's the first bullet hell and I didn't give enough time to the collisions, something that I've realized is very important in this kind of games. Next time I know what I have to focus on, thank you very much for your advice!