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(+1)

Beautifully difficult game here. I might just be a slow learner but it took a while to understand the parry and may take even longer to get how to control spirit form. I ended up going through my first few runs assuming I'm meant to platform just with the shell casings which still helps keep the game going until I get it. Parries are satisfying once you finally get it. I didn't quite understand how to deal with the minigun enemies so they're still nuking my health pool before I get to the boss. I'm sure if I keep coming back to it I'll get there but it would be nice if it were more clear how to get through some of it.

(+1)

Yeah, the chaingunners are tricky, but there are a few options. I'll write those below in case you don't want to be spoiled. I'm so glad I didn't adjust the difficulty, because I have to actually lose on purpose in order to die, so a bullet have been avoided there. Spirit form is not very controllable at the moment, so it's something you can at best redirect or try to keep the speed moderate. Thanks for playing!



Kicking the flying enemy into them will explode and instakill (unfortunately it's not very consistent at the moment), you can spirit form through, or rush to the wall in front then melee when its safe, or just have a dakka-off until they drown in their own shells.