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(2 edits) (+1)

I liked this! The platforming physics feel nice and the levels were definitely well thought out. I appreciate that it has a variable jump height, acceleration and deceleration time, and it felt like it had a bit of a buffer on the jump? Which is always nice so that inputs don't get lost. My feedback is that I think the camera should probably be zoomed out and the movement for it could be smoothed because it felt a little jarring

Thank you! I did work a ton on making sure the Player feels good and fair to control.
And I see what you mean by the jarring camera movement as to make up for a more zoomed in camera, the camera doesn't follow behind you but ahead of you so switch directions means it has suddenly a lot to move. Thanks for the feedback! :D