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Wow, you did really well for not finding the sword. That actually makes me feel kinda bad.

I'll look into borderless window mode for Game Maker Studio. I dunno if it's possible.

For the hair, it's not supposed to. When the player dies, they lie down, facing downwards. The graphics might not have made that clear enough.

Yeah, the pamphlets are there as another form of tutorializing. If you learned what you needed to regardless, that seems like a win in my book.

You can't dodge burn damage. Well, kinda. It's more accurate to say dodging reduces your burn. If you run and then dodge, which causes you to belly flop, it reduces burn build up even more.

Nah you weren't blind. You just never entered the area with the sword. With this demo I experimented with making all the weapons findable in the overworld. Critical things like the sword will be harder to miss next time.

Yeah, when you die it goes backwards. The intention was to imply time was reversing to your previous save.

Ahhhh yeah, the graphic for that wasn't clear, and I could have had a text pop up saying something like, "This lever is missing..."

Thanks for screenshotting the error. Although I finished my save system, it has bugs like that I never found in my own testing. Thanks for playing!

Wow, you did really well for not finding the sword

Lol. At least I found good setups to stunlock enemies, though fighting two at the same time was a pain.