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Hello from tonight's stream! When I realized this was a horror game, I immediately got excited since it meant potential spooks but then I remembered that potential spooks mean I get scared! The huge, sprawling map with very few things but with a set layout was interesting. Everything was given a scale to make you feel lost at times. The use of a survival time where the player is active the entire time and things aren't on a set path is amazingly done. Everything feels so slow and it makes it so hard to keep track at first.

That said, there are a few issues that should be addressed. First is the ghost. The ghost is very cheap.  It exhibits random speed, random transparency, and random spawning at the same time, meaning it can just show up somewhere with no way for you to know. Now yes, I know when it spawns it makes a sound, but it doesn't indicate direction from you. So you have to stop and wait to see it before moving on. It can also spawn and start with low transparency and high speed, essentially catching you instantly. What needs to be controlled is how transparent it can become and how fast it can go while having lower transparency to give the player the chance to escape.

I also feel there is an issue with controls that should be addressed. Running and use of the flashlight should be by default. There is no  stamina system in this game, meaning control of running faster or slower is not needed. Similarly, there's no battery system, meaning there's no reason to turn off your flashlight. It also can just be annoying to have to hold a key to run forever.

(+1)

Thank you, hythrian,  for the feedback. I've noted everything you mentioned, and will work to make improvements on this and later projects. Thank you for playing, and thank you for the feedback.


One note I will add, and I apologize since this wasn't explicitly mentioned in any tutorial, but the ghost's speed and transparency is determined by their proximity to light. Shining a flashlight at it, or standing near a campfire when the ghost appears will speed the ghost up and make them less visible. I apologize that this wasn't spelled out clearly enough, but I thought I'd add that bit of clarification.


Thank you for taking the time to test my game!


Robbie