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Hi, Alex! Awesome music! 

Have you considered making the character's sprite related to the amount of HP she owns? As if - the amount of HP could be expressed through the density of the red-blue border seen around her, or maybe add some particle flying around?

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Thank you! Music making is already my long-term hobby so it was the easies part to finish :) BTW let me know whenever you need any help with music and sound design - we could collaborate someday. Considering the health representation, yes I already thought exactly about border density or tinting or maybe adding two pixel orbitals/pets or smth :) There are already particles implemented and they grow in size when you collect more and more bottles, but it is not very good solution because it works more like a decoration than some informative element. I hope that I will implement a more appropriate solution this Friday.