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I don't remember the exact level number now, I finally beat it with more than a little luck and a lot of retries. I think it was the .. 3rd one maybe.. with aliens. It was the one with a single alien in the bottom-left corner and a small group of them in the upper right.

The one in the bottom left frequently spawned and stood still right in one of the forks required to navigate around the corner properly, and the ones in the top right spawned on paths that never left the item uncovered.

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  1. Here's a guide on how to play this game. The game is based on the principle of "look then go". Although the aliens' path is randomized, it follows certain borders and generates different but repeated paths after each reload. Usually, aliens that block the player's path can be seen from the beginning of the level. If player encounters such an aliens, player should commit suicide and check if the aliens' path is better or not. Speed reaction and constant use of 'ACCELERATION' is also required. Without that it's impossible to complete this game. Thank you for your feedback =) I appreciate it very much!

That's about what I figured the enemy "tactics" were. I'd noticed that each restart they were different, but that they had a pattern for each iteration that was pretty quick to spot. So I guess the one specific feedback I'd have on that approach is that if you're generating the paths randomly, without accounting for how the paths might interact with paths of other enemies, the "Macguffins", and bottlenecks it's possible for a player to just get very unlucky, which makes the game feel a bit unfair.

Some things, like figuring out how to dash around the homing aliens properly, feel pretty rewarding though.

Deleted 241 days ago