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(5 edits)

libGDX Jam - small update :) from Rui Madeira on Vimeo.

A little update on Space Dust Cleaners!

Currently got character moving, platforms and dust collecting.

I'm quite happy with how the character moves, it's speed and how it jumps. It's fast and responsive :) It's all made with Box2D.

Also I'm using Ashley ECS for the first time and I'm quite liking it.

I tried getting the platforms to be placed randomly but its working quite badly with lots of platforms that you can't reach.

Nest step is to get some pre-made level going (will work on random generation later if i get the time) and make some enemies :)


What do you think? Any suggestions?

(1 edit)

I am going the same route as you - first getting my game working in a premade level and after that (maybe) random generated levels.

I think that is very important, because if time runs out we have something playable.. and not a great level generator with no gameplay ;)

exactly! Also not quite sure right now if I can get a randomly generated level to more interesting than a hand made one... maybe, if i get the time, i could try some different hand made level parts can could be randomly mixed up to get something that has a lot of variation and also makes sense in terms of gameplay.