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(+1)

Oooh, update! I really like the expanded dialogue options - particularly the addition of more neutral options during Heath's introduction.

One note: If you set different earrings in each ear on the MC's sprite, they become inverted in the CGs. For example, type 1 in the right ear and type 2 in the left on the sprite becomes type 2 in the right ear and type 1 in the left in the CG.

(+1)

Thanks for the bug report!