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Really fun mechanics, reminded me a bit of jump king but you can float/stick on the walls.

Some feedback:

  • Dragging jumps with the mouse feels fun.
    • But sometimes I don't have enough distance on my screen to get the right amount of power into my jump, so I get frustrated a bit by that.
    • Sometimes I can't get to drag on my player in time and end up going into alert mode. It would be nice if a click or something else instantly triggered a directional move, instead of having to accurately click on the player's hitbox directly.
  • Getting over corners is a bit tricky, but I was able to learn with some practice. Still feels clunky to me imo.
    • I would try to jump to opposite walls, but sometimes the character wouldn't stick to the wall and just fall suddenly.
  • I like how there's multiple choices to navigate a level (or at least thats what I saw). If I had too much trouble on one path, then I could just try going another path.
  • Alert mode seems a bit too difficult for me (im not that good at platformers/talent-based games anyways lol)
    • It would be nice if there was an easier mode where the light level can recover downwards again?
  • In the third level (?), I ended up getting stuck in an infinite jumping/rolling animation in a corner:
    • Stuck

Overall, had a lot of fun playing it. Good audio, easy to grasp gameplay, nice art/game aesthetic!

(+1)

Thank you for this very complete feedback. 

The game clearly need some adjustment. I didn't had time to playtest the game, and realize too late some big issues (like the camera sometimes too high to let the player have a full power range, or the ninja that simply don't stick on the ceiling as it suppose to for some people).

And i'll keep in mind the rest of your feedback for the v2 after the jam :)

For the infinite jumping/rolling animation, I had some issues in the corner, but didn't found a solution during the jam to correct it. I will dig on it !