Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Way to pull through at the last minute, Moogle! This was truly an impressive entry, made all the more impressive by your overcoming the last-minute challenges.

If you were to do this over again, what would you have done differently? Any thoughts for next time (whenever that may be)?

(+1)

Great question KV.

I don't have a firm answer honestly. Perhaps holding off on features (upgrade system for example) would've made my use of time more efficient. Or I could've started on assets sooner albeit at some risk of not being able to use all of them.

Ultimately I think the combination of world hopping + unique actor mechanics was, as some folks stated, just too big for a jam game. So my "next time" challenge would be to find an equally compelling, but less ambitious, gimmick for the game.