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(+1)

Wow! This is one of the best Itch.io games I've played in a while!

Things I liked:

The aesthetic: The fairly dull color pallet, as well as the low-poly models contributed really well to a PSX kind of feel.

The sound design:

The music was a really good pick, and the minimal sound effects fit perfectly.

The animations:

The leap animation was perfect for the feel of the game.

The enemies:

The various types, especially the flybot, were just unique enough to force me to adjust my strategy to beat them.

The mechanics:

The roll and grenade attacks were really cool, making me feel like a bad-to-the-bone assassin.

The levels:

The levels were well thought out, and each felt unique.

Things I disliked:

No camera controls:

Having no camera controls in an action platformer like this proved pretty frustrating until I got the hang of it.

The last level:

While I still enjoyed the last level, I found that the small arena kinda created a mosh-pit scenario. It felt like it was all the same enemy, and my strategy became entirely focused on movement and luck, instead of fighting the different enemies individually.

Things that would improve the game:

A scoring system.

I think that a scoring system would be a fun addition, and give players a reason to replay the game.

Synopsis.

Overall a very enjoyable game, I finished it in about 10-15 minutes, and walked away wanting more.

Good job!

Thanks for the review!

The camera does seem to be quite a problem (*o*)! I got the camera working on my local version, and will update the game after the voting. In the last level, do you think removing some enemies, adding a boss, and/or enlarging the platform might help? Perhaps the scoring system could be time based, or how many times you got hit or fell (at the end of each level: "you made it! But you fell x number of times!").

(+2)

Hmm...

I think that a larger platform, or less enemies would do fine.

However, it might be a good idea to retool the level completely and build a longer platforming section.

A fall counter for the whole game is a pretty neat idea.