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(+1)

Very fun mechanics and quite a challenge! I also like the style and the music fits very well. Only the alarm sound can get annoying after a while.

Gameplay wise I couldn't find the exit of the second level,  but was instead jumping over the edge of the map.  For ease of playing I also agree with @yonixw that beeing able to move with AD would be helpful, as this reduces the time spend creeping around a long edge.


Nicely done!

(+1)

Thanks for the feedback !

For the exit of level 2, it's below the ocean. You can find you way through the lowest part of the cave.  I knew I should have done some playtest :') And I think it could bea good idea to have a "dezoom" function with right click, to have a better view of the around the player.

For the gameplay, as I asked to @yonixw, do you think this a problem of level design or a problem of gameplay ? I rushed the level creation so maybe the level design don't completly feat with the gameplay