Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This game really scared me at first hahahaha
The first switch to the dark side of the world really got me. I like that idea a lot whatsoever! It builds a super interesting atmosphere.

The art was cute. What especially caught my eyes were the few animations. I really love the walk cycle of the hostile rats! Super well done ~

The music was sick too. I especially enjoyed the dark sides track!

I think the concept of trading cheese for time is cute, but it didn't really feel balanced well. In my second try I neglected every piece of cheese that was not on my way and I also only traded if I occasionally happened to cross a rat. And with that strategy, I already beat the game. So said mechanic didn't really feel like it was any relevant in the first place. Quick suggestion:

  • Start the game with less time
  • Make the cheese worth more
  • Add some additional layer of complexity, so the player has to think about whether a piece of cheese or a trade is really worth it

The controls felt a little unprecise, but I got used to them relatively quickly.


Overall, a strong submission. Keep up the good work! :muscle:

I did tune the difficulty last minute, because I saw people struggling with the game when they didn't understand all the mechanics of it. You used to have less time, but now you can run past all the rats and never trade and, provided you don't get hit, make it to the end in time.

If we had more time, we would have made it so cheese was only collectible in the future, and made other trades like powerups and such. Unfortunately, there is only so many iterations you can do when you have only 2 weeks and you game comes together in the last day of the jam.

I built the character physics from the ground up, and it was pretty experimental. It has a few features that are supposed the make the controls feel more tight, like coyote time, jump input buffering, jump hold to jump higher, and a non-quadratic jump arc. Can you elaborate on what you thought made the character unprecise? Was it the instant acceleration to full speed when walking left or right?

Thanks for the great feedback!