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Sorry - what I meant was the C3 Image Editor texture having to be greater than the spritesheet size. Many times, I load the texture that was embedded in GLB into the image editor, and this becomes an issue since the texture tends to be lower res (pixel art etc.).

I usually pad or combine textures, but it would help if I didn't have to. Not a deal breaker in any way - just curious if this is a limitation you're planning to remove.

What I recommend now is to not use C3 Image Editor texture. Instead put the texture into the gltf (embedded mode) or glb with textures included and there will not be similar limitations.