Good point about keeping the stylized per face option, I will keep that in mind. I also don’t see per pixel or vertex coming any time soon.
I haven’t run into the spritesheet size vs glb with embedded texture limitation. Do you have an example?
Sorry - what I meant was the C3 Image Editor texture having to be greater than the spritesheet size. Many times, I load the texture that was embedded in GLB into the image editor, and this becomes an issue since the texture tends to be lower res (pixel art etc.).
I usually pad or combine textures, but it would help if I didn't have to. Not a deal breaker in any way - just curious if this is a limitation you're planning to remove.