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I really liked the idea behind it! It was a little difficult to play, with trying to judge ranges at how far an enemy pirate can be to hit at the right moment. Maybe in future games like this, you could figure out some sort of "range" indicator to tell you if an enemy is close enough to hit/hit you. Aside from that, I liked the art and animations you put into this + the gameplay concept! I liked the targeting mechanic, which added some strategy to the combat!