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This is my comment as a player.

1. The starting area is quite confusing because it took me quite some time to start the game. I dont know that I need to hold the attack button to start.

2. I like the animation and the SFX.  The animation is smooth and SFX is really great at conveying the game.

3. Im not sure how the game represent the theme.

4. I know this is just a minigame/a demo, but I wish It has more clear goals and objectives.

5. I think it has good potential if can develop more levels and puzzles. 

Hey, thanks for the comment! 

Yes, the starting area is indeed one of the humbling mistakes. I assumed color theory and some UI animation could help the player understand and figure out how to attack, but I was wrong. I received feedback that it took some players some time to start the game, or some even quit without getting into the game. So yes, I definitely need to work on my onboarding design.